Following a short period of release candidate, here is the new Gnoll 0.1.6.
It is currently available only through the git repository but package will come pretty soon.
Here are some highlights on some new features:
- Enhancement of dynamic objects
- Cameras have been rewritten from scratch
- Gnoll is now managed through SCons
- New scene module
- New logging module
- New input abstraction layer
- New rule system based on the input abstraction layer. This enable users to create complex sets of action based on user inputs
- Ogre 1.6.x compatibility
- OIS 1.2 compatibility
- Creation of packages and repositories for several GNU/Linux distribution
We are now focusing on Gnoll 0.1.7 which should be released around May 2009.
This future release objectives are:
- Completion of the scene module
- Cameras module completion
- Collision handling
- Game objects introduction
- Writing a bunch of docs on the wiki
- Creation of some packages for Windows





